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Seaside VR
Colony Olympus

VERSE_01 // MARS

Colony Olympus

Arizona Sunshine. Walk the overrun colony.

3,247 years ago, humanity's first Mars colony fell to an ancient pathogen. The infected still roam the corridors. The weapon sits in the missile silo — armed, never launched.

Duration
45 min
Party
1–4 players
Intensity
High
Best for
Crews who want to walk the map

Listed session times include setup and turnaround buffer. The experience itself is a bit shorter.

$35per player · Suggested 18+

What you'll do

You and your crew physically walk through a Mars colony that's been overrun by zombies. Pick up weapons, open doors, search for supplies, and fight your way through corridors and open areas. This isn't point-and-click — you physically walk to that doorway, lean around the corner to check if it's clear, and raise your hands to aim and shoot. When a zombie charges from behind, you spin your actual body around to face it.

What it feels like

The first minute is disorientation — the room you were just standing in is now a red desert with abandoned structures. By minute three, you forget you're in Seaside. You're calling out to your friend: "Two on the left!" "I'm reloading!" "Behind you!" Your heart rate is up, your arms are tired from aiming, and when you finally clear a section, your whole group exhales at the same time.

Who it's for

Groups of friends who want action. Families with teens. Anyone who's ever wanted to walk through a zombie world instead of watching one. No VR experience needed — the controls are intuitive because the controller is your own body.

The moment everyone remembersThe first time a zombie appears behind someone and they scream. Everyone laughs. The person who screamed laughs the hardest.

Other crossings

Keep walking

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