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Book Sherlock's Journey

Sherlock is missing. The trail starts in 2181. Pick how many, then a time — this experience is already on the ticket.

5.0 · 17 five-star Google reviews
Sherlock's Journey

VR ESCAPE // 2181

Sherlock's Journey

Sherlock Holmes has vanished. The only lead points 200 years ahead. Dr. Watson sends you through the time machine Sherlock last used, and you land in 2181, a city run by Moriarty's Infinity Corp. Investigate, solve his clues, outwit the traps, and defuse the bomb before the clock runs out. 1-hour booking, 1–4 players.

1–4 players · 1 hour · Ages 9+ · $45 per person · kits included

1 · Party

$90 for 2 people · kits included

2 · When

Checking the board…

Need a time we're usually closed?

Send a request at least 24 hours ahead. The desk confirms before it is a booking.

Not booking yet?

Arrive 10 min early

Check-in, waiver, and suit up before the floor is yours. The clock starts on the crossing, not the paperwork.

Age and waiver

No guests under 9. Suggested ages are listed on each experience. Ages 9–17 need a parent or guardian on the waiver; ages 9–12 need that adult on-site.

Clean socks required

No shoes in most of the space. Clean socks are required in the arena — $3 a pair at checkout or the desk.

Leave valuables

Secure storage on site. Phones, jewelry, and extra layers stay out of the arena.

At checkout you can opt in to two texts: one the day before, and one only if the waiver is still unsigned. Msg & data rates may apply. Sign the waiver before you arrive