Sanctum
Your friend vanished at the monastery. Find her before what sleeps below finds you.

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VR ESCAPE // 2181
An escape room in Seaside. Find Sherlock, stop Moriarty, and get back to your own time.
Sherlock is missing. The trail starts in 2181.
A cyberpunk detective escape. Study, neon alley, bunker, then Moriarty.
Listed session times include setup and turnaround buffer. The experience itself is a bit shorter.
$45per player · Ages 9+
Step through Sherlock's study into the year 2181. Explore the future city, follow his clues, solve the puzzles, outwit the traps, and face Moriarty's forces. The mission is the one Watson gave you: find Sherlock, defuse Moriarty's bomb, and return to your own time before it is too late.
A detective hour that keeps changing rooms. The study is quiet. The alley is not. Then the bunker, then the clock. The group has to talk — one person on the clue, the others on the trap.
Groups who want a story escape with a villain and a deadline. Puzzle people. Ages 9+. There is action and a boss, not a jump-scare house.
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