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Seaside VR
Sherlock's Journey

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VR ESCAPE // 2181

Sherlock's Journey

An escape room in Seaside. Find Sherlock, stop Moriarty, and get back to your own time.

Sherlock is missing. The trail starts in 2181.

A cyberpunk detective escape. Study, neon alley, bunker, then Moriarty.

Duration
1 hour
Party
1–4 players
Intensity
Medium
Best for
Groups who want a detective story with a clock

Listed session times include setup and turnaround buffer. The experience itself is a bit shorter.

$45per player · Ages 9+

What you'll do

Step through Sherlock's study into the year 2181. Explore the future city, follow his clues, solve the puzzles, outwit the traps, and face Moriarty's forces. The mission is the one Watson gave you: find Sherlock, defuse Moriarty's bomb, and return to your own time before it is too late.

What it feels like

A detective hour that keeps changing rooms. The study is quiet. The alley is not. Then the bunker, then the clock. The group has to talk — one person on the clue, the others on the trap.

Who it's for

Groups who want a story escape with a villain and a deadline. Puzzle people. Ages 9+. There is action and a boss, not a jump-scare house.

Other crossings

Keep walking

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