

ESCAPE // WOLF 1061c
The Occultist's Mansion
Victorian halls. Three occultists. A boss at the end.
Wolf 1061c. Victorian mansion. Three occultists, twisted experiments, tortured souls.
- Duration
- 1 hour
- Party
- 1–4 players
- Intensity
- High
- Best for
- Groups who want puzzles with a scare
Listed session times include setup and turnaround buffer. The experience itself is a bit shorter.
$45per player · Ages 11+
What you'll do
A Victorian mansion. Three occultists conducted twisted experiments inside. Their tortured souls haunt every room. Navigate the mansion, solve puzzles to unlock new areas, evade supernatural threats, and face a boss encounter in the final chamber. This is the only escape room in the catalog with a horror element — dark corridors, unexpected sounds, and things that move when you're not looking.
What it feels like
Tense. The mansion is designed to keep you on edge — shadows shift, doors creak, and the atmosphere is thick. The puzzles are woven into the horror — you have to focus on solving while your instincts are telling you to run. When you finally face the boss, your whole group is either screaming or silent. There's no in-between.
Who it's for
Horror fans who want puzzles, not just scares. Groups who want the most intense escape room experience. Not for young children or anyone who doesn't enjoy being unsettled.
- Puzzles inside a haunted Victorian house
- Evade what still lives in the corridors
- Boss encounter in the final chamber
Other crossings


